Virtual Reality to Enable Powerful Creation Environments and Foster Digital Humanitarians
Virtual Reality in education is really, truly, finally here! This session will walk through a workflow available to anyone to ensure VR integration into education is about creation & agency rather than passive engagement.
Bring just your laptop and phone. Together we will explore how students can create 3D models to view and walk around them in VR. This hands-on session will include each participant’s 3D modeling an individual building of a class-sourced, collaborative city! Together we will walk down the streets we have built.
Finally, we’ll raise the sea level in our model to discover the impact of climate change on our city and discuss what other co-curricular opportunities there might be across nearly all grade levels and content areas.
VR and AR are emerging technologies that will certainly continue to enhance and change our lives. Like many integrations of technology, this starts in dedicated spaces with strategies to push for more independence as the technology matures.
VR provides the opportunity to engage students and create safe environments to experiment, make mistakes, and support learning in ways that are much more hands-on and personal than in the past. Educators separated by physical distance also have an opportunity to teach collectively by joining classes in a VR environment.
With the ever-growing maker movement offering opportunities to learn by doing, VR expands this sandbox in massive, ever growing ways.
- Leave the session confident in bringing VR into their schools and excited in ways to implement across all course subjects.
- Come away from this session with creative VR-centric mindsets they can reinforce with their students.
This may include the agency for grand scale making, simulation opportunities, and co-curricular brainstorming that integrates directly with students, providing more authentic displays of visible thinking.
- Discuss how all of us can create connections for ideas around modeling each other’s schools from a distance and piloting ways for our classes to meet in a VR environment to learn together.